![]() ![]() They could be awarded as a reward for the damage you do in battles (1 dubloon per every X amount - say 5000 points - of damage done to ENEMIES) or perhaps as a fraction (maybe 10%) of the BASE (could not be modified by any flags or premium account) free exp you earn. In my opinion a reasonable rate would be where an active good (not great or a top) player could earn enough dubloons in a year to be able to afford one or two top premium ships. How fast should the dubloons be earned? I don't know. Everybody would win! How would it all work? World of warships free dubloons plus#Therefore instead of decreasing them it would help boost the sales in the premium shops markedly! Plus it would probably liven the servers by increasing the number of people playing, which would probably indirectly help increase revenues further - and improve players' experience of the game. I believe a lot more people would jump at those 30-50€ offers if it was possible to earn the missing dubloons in-game. Unfortunately those 6-7000 dubloons are not enough to buy you many of the premium ships you might like to own. Looking at the premium shop, currently 30€ will give you 7000 dubloons and 50€ will give you a premium ship plus 6000 dubloons. The amount of people willing to spend more than that in a single purchase is significantly less. Looking at the prices of computer games in general I think it's safe to say that there are a lot of people who're willing to spend 30-50€, maybe even 60€ a pop on a game. Is there a way to have both? I think there is. Yet I do like to have as many goodies as I can. I have spent money on the premium shop before and am likely to do that again in the future, but like (I suspect) many gamers out there I find it hard to justify spending hundreds and hundreds of euro on a computer game. It's a valid argument, but I'd like to offer a different perspective. I understand that the main argument against rewarding dubloons in-game would be that it would reduce the revenue from the premium shop. If properly implemented, I believe it would actually help increase WGs revenues from the premium shop rather than cut them. While being able to instantly obtain the perks if you're willing to spend money. I think it would be a really good way of doing things in a F2P game where all the perks that could be obtained could be obtained without spending real money. Hopefully the forum will help point it out to me. I've been thinking about it recently and frankly I can't see a downside. Why isn't there a way to consistently earn dubloons in-game - other than some one-time rewards or reaching rank 2 and 1 in ranked. ![]()
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